The Nightfall Society
Rules Addenda: Game System
Clarification on Pretender Generation
Pretender is classified as an Ancilla generation and are expected to be those most usually seen in court positions, including as Primogen supported by clan elders.
This clarification means that they are available for play without the use of the player’s Elder slot.
Clarification on Character Age
Characters may only be older than 1500 AD where they have suitable merits or flaws to support their age. Suitable examples are Architect of the Tower, Archaic, Blood of the Ancients, Chosen of Cappadocius, Illiterate, Intense Vitality, Methuselah’s Thirst, Old Dog, Path of Chivalry, Path of Heaven, Path of Orion, Reputation, or Social Nobility.
Diablerie
Characters wishing to commit diablerie, irrelevant of which vampire game it is in, use the following rules:
- Diablerie is a maximum of once per year of play. A second diablerie during this time results in the possession of the diablerist by the spirits of their targets and their swift demise.
- On diablerising a target, the character will be informed of the target’s true clan and what disciplines the target has available as in-clan, and to what level, at which point they may choose one of those disciplines to be able to learn.
- The diablerie is noted on the character sheet with the date, the NPC’s name, and the chosen discipline.
- If the target is of a greater generation than the diablerist, the diablerist gains one generation, the cost of which is allowed to put them into xp debt.
- The diablerist is then able to learn the discipline in downtime as if they had a teacher. In all other ways, it is treated as usual for learning an out-of-clan power, it simply negates the need for a teacher for that power.
- If the diablerised character had any derangements, you also gain them for the course of the year.
- When the year is up, the diablerie is marked off. The character is able to diablerise again, but may no longer receive the free ‘teaching’ from the previous diablerie.
Lending Downtime Actions
Werewolf introduces a systemic that allows characters to loan actions to others. In-character, this involves the character that is loaning the action taking on some of the recipient's responsibilities and duties over the month.
We are extending this option to other venues, so that packs, coteries, and other groupings can assist each other with projects and works in a useful manner.
Any player involved in such actions that wishes to use this process to cause issues for the player they are loaning the action to by not performing the duties or otherwise making (un)life difficult, please note it in your downtime.